How to play
How to play Jungle Draft
Draft a squad of animals, pick a tactic, and take them through leagues and cups. Here is everything that decides a match, from the draft to the final whistle.
The draft
Building your squad
The draft is how you build a team. You and an AI opponent take turns in a snake draft of 40 picks, 20 each, and after the first pick turns alternate in pairs to keep it fair. You can draft up to three teams, one of each type. Re-drafting a team resets it completely, so its players, XP and evolved stars are gone.
Choose a team type
Land, water or sky. Each has its own pool of animals and its own home biomes. You can draft all three.

Snake-draft 20 players
You and an AI manager take turns across 40 picks. After the first pick, turns alternate in pairs so neither side runs away with the best animals.

Pick your starting 11
Your best 11 take the field and the other 9 are depth for injuries and suspensions. Formation and tactics are yours to set.

Play the match
Watch it unfold live with momentum swings and key events, then make your halftime substitutions to turn it round.

Three teams to draft
Land, water and sky
Every animal belongs to one team type, and every stadium sits in a biome that suits some animals more than others. A penguin back line feels at home in the Arctic and out of place in the desert.
Lions, elephants, cheetahs, gorillas and more. Strong in grassland, savanna and temperate biomes.
Dolphins, sharks, crocodiles and penguins. At their best on the coast, in wetlands and in the Arctic, and always at home in the Ocean stadium.
Eagles, hawks, owls, bats and flying squirrels. Dominant in highlands, tropical and arid biomes.
Attributes
What each rating means
Every animal is rated from 0 to 100 on seven attributes.
| Attribute | What it measures |
|---|---|
| Speed | Raw pace and acceleration |
| Strength | Physical power and resistance |
| Agility | Balance and quick direction changes |
| Stamina | Energy and endurance |
| Aerial | Heading ability and jumping |
| Reach | Physical range and wingspan |
| IQ | Game intelligence and decision making |
Player types
Eight ways to play
Each animal has one player type, which adds a bonus on top of its attributes.
| Type | Role | Effect |
|---|---|---|
| All Rounder | Versatile and consistent | No special bonuses or penalties. Reliable in any role. |
| Speed Demon | Lightning fast | +25% to win sprints, devastating on counters. |
| Titan | Physically dominant in duels | +15% to physical duels, harder to dispossess. |
| Lockdown | Defensive anchor | Reduces opponent big chances by 10%, dampens momentum swings. |
| Engine | Tireless worker | Loses stamina 30% slower. Ideal for box-to-box roles. |
| Maestro | Creative playmaker | +20% assist probability, free kick specialist bonus. |
| Shifter | Tricky dribbler | +15% dribble success, +10% chance to draw fouls. |
| Aerial Threat | Dominant in the air | Auto-selected for headers, +20% aerial win rate. |
Biomes
Ten stadiums, ten climates
Every match is played in a stadium with a biome. Animals playing in their home biome play at full strength, and visitors lose a little depending on how far the climate is from their own. Evolution stars and shields reduce the penalty.
| Stadium | Climate |
|---|---|
| Temperate Stadium | Mild climate with seasons |
| Grassland Stadium | Open plains with tall grasses |
| Savanna Stadium | Tropical grassland with scattered trees |
| Arid Stadium | Hot and dry desert terrain |
| Tropical Stadium | Hot, humid rainforest |
| Highlands Stadium | High altitude mountains |
| Wetland Stadium | Marshy freshwater habitat |
| Coastal Stadium | Shoreline where land meets sea |
| Arctic Stadium | Frozen tundra with snow and ice |
| Ocean Stadium | The open marine arena |
Matches
What decides a result
Matches are simulated from your team's combined attributes, your tactic against theirs, home biome advantage, team roles such as captain and set-piece takers, and the referee, who affects how often cards come out. Attacking tactics drain stamina 30% faster and defensive ones 30% slower, so plan your substitutions.
League matches can be drawn. Tournament matches cannot, and go to penalties. Friendlies do not award coins or count towards statistics.
Competitions and the market
Leagues, cups and transfers
Leagues award three points for a win and one for a draw, with promotion and relegation. Tournaments are knockouts with bigger prizes. Both pay coins, player XP and season pass XP, and coins buy players on the transfer market, where you can list your own for other managers to bid on.
The full in-game guide goes deeper on each of these once you have an account.